| 1 | 
        
         | 
        9 | 
        Strength Up | 
      
      
        | 2 | 
        
         | 
        5 | 
        Fire | 
      
      
        | 3 | 
        
         | 
        51 | 
        \[Passive\][XENO:n ]
Increases strength by $1. | 
      
      
        | 4 | 
        
         | 
        9 | 
        Chill Defence | 
      
      
        | 5 | 
        
         | 
        5 | 
        Fire | 
      
      
        | 6 | 
        
         | 
        51 | 
        \[Passive\] Decreases Chill damage[XENO:n ]
taken by $1. | 
      
      
        | 7 | 
        
         | 
        9 | 
        Sleep Resist | 
      
      
        | 8 | 
        
         | 
        5 | 
        Fire | 
      
      
        | 9 | 
        
         | 
        51 | 
        \[Passive\][XENO:n ]
Increases Sleep resistance by $1. | 
      
      
        | 10 | 
        
         | 
        9 | 
        Slow Resist | 
      
      
        | 11 | 
        
         | 
        5 | 
        Fire | 
      
      
        | 12 | 
        
         | 
        51 | 
        \[Passive\][XENO:n ]
Increases Slow resistance by $1. | 
      
      
        | 13 | 
        
         | 
        9 | 
        Bind Resist | 
      
      
        | 14 | 
        
         | 
        5 | 
        Fire | 
      
      
        | 15 | 
        
         | 
        51 | 
        \[Passive\][XENO:n ]
Increases Bind resistance by $1. | 
      
      
        | 16 | 
        
         | 
        9 | 
        Buff Time Plus | 
      
      
        | 17 | 
        
         | 
        5 | 
        Fire | 
      
      
        | 18 | 
        
         | 
        51 | 
        \[Passive\][XENO:n ]
Extends gem buff effects by $1. | 
      
      
        | 19 | 
        
         | 
        9 | 
        Weapon Power | 
      
      
        | 20 | 
        
         | 
        5 | 
        Fire | 
      
      
        | 21 | 
        
         | 
        51 | 
        \[Passive\] Boosts activation rate for[XENO:n ]
gems mounted on weapons by $1. | 
      
      
        | 22 | 
        
         | 
        9 | 
        Strength Down | 
      
      
        | 23 | 
        
         | 
        5 | 
        Fire | 
      
      
        | 24 | 
        
         | 
        51 | 
        \[Active\] $2 chance that an attack[XENO:n ]
will lower enemy strength by $1. | 
      
      
        | 25 | 
        
         | 
        9 | 
        Blaze Plus | 
      
      
        | 26 | 
        
         | 
        5 | 
        Fire | 
      
      
        | 27 | 
        
         | 
        51 | 
        \[Passive\] Increases Blaze damage[XENO:n ]
dealt by $1. | 
      
      
        | 28 | 
        
         | 
        9 | 
        Blaze Attack | 
      
      
        | 29 | 
        
         | 
        5 | 
        Fire | 
      
      
        | 30 | 
        
         | 
        51 | 
        \[Active\] $2 chance of auto-attack[XENO:n ]
dealing $1 extra Blaze damage. | 
      
      
        | 31 | 
        
         | 
        9 | 
        Spike | 
      
      
        | 32 | 
        
         | 
        5 | 
        Fire | 
      
      
        | 33 | 
        
         | 
        51 | 
        \[Passive\][XENO:n ]
$1 damage back to the attacker. | 
      
      
        | 34 | 
        
         | 
        9 | 
        Revival HP Up | 
      
      
        | 35 | 
        
         | 
        5 | 
        Fire | 
      
      
        | 36 | 
        
         | 
        51 | 
        \[Passive\] Increases amount of HP[XENO:n ]
recovered when revived by $1. | 
      
      
        | 37 | 
        
         | 
        9 | 
        Initial Tension | 
      
      
        | 38 | 
        
         | 
        5 | 
        Fire | 
      
      
        | 39 | 
        
         | 
        51 | 
        \[Passive\] Increases tension by $1[XENO:n ]
when battle starts. | 
      
      
        | 40 | 
        
         | 
        9 | 
        Aggro Up | 
      
      
        | 41 | 
        
         | 
        5 | 
        Fire | 
      
      
        | 42 | 
        
         | 
        51 | 
        \[Passive\] Increases aggro gained[XENO:n ]
when healing or attacking by $1. | 
      
      
        | 43 | 
        
         | 
        9 | 
        EXP Up | 
      
      
        | 44 | 
        
         | 
        5 | 
        Fire | 
      
      
        | 45 | 
        
         | 
        51 | 
        \[Passive\] Increases EXP gained[XENO:n ]
after defeating an enemy by $1. | 
      
      
        | 46 | 
        
         | 
        9 | 
        Weaken | 
      
      
        | 47 | 
        
         | 
        5 | 
        Fire | 
      
      
        | 48 | 
        
         | 
        51 | 
        \[Passive\][XENO:n ]
Reduces strength by $1. | 
      
      
        | 49 | 
        
         | 
        9 | 
        HP Up | 
      
      
        | 50 | 
        
         | 
        5 | 
        Water | 
      
      
        | 51 | 
        
         | 
        51 | 
        \[Passive\][XENO:n ]
Increases maximum HP by $1. | 
      
      
        | 52 | 
        
         | 
        9 | 
        Poison Defence | 
      
      
        | 53 | 
        
         | 
        5 | 
        Water | 
      
      
        | 54 | 
        
         | 
        51 | 
        \[Passive\] Reduces Poison damage[XENO:n ]
taken by $1. | 
      
      
        | 55 | 
        
         | 
        9 | 
        Spike Defence | 
      
      
        | 56 | 
        
         | 
        5 | 
        Water | 
      
      
        | 57 | 
        
         | 
        51 | 
        \[Passive\] Reduces Spike damage[XENO:n ]
taken by $1. | 
      
      
        | 58 | 
        
         | 
        9 | 
        Paralysis Resist | 
      
      
        | 59 | 
        
         | 
        5 | 
        Water | 
      
      
        | 60 | 
        
         | 
        51 | 
        \[Passive\] Increases Paralysis[XENO:n ]
resistance by $1. | 
      
      
        | 61 | 
        
         | 
        9 | 
        Debuff Resist | 
      
      
        | 62 | 
        
         | 
        5 | 
        Water | 
      
      
        | 63 | 
        
         | 
        51 | 
        \[Passive\] Increases resistance to all[XENO:n ]
debuffs by $1. | 
      
      
        | 64 | 
        
         | 
        9 | 
        Recovery Up | 
      
      
        | 65 | 
        
         | 
        5 | 
        Water | 
      
      
        | 66 | 
        
         | 
        51 | 
        \[Passive\] Increases HP restored[XENO:n ]
when being healed by $1. | 
      
      
        | 67 | 
        
         | 
        9 | 
        Aura Heal | 
      
      
        | 68 | 
        
         | 
        5 | 
        Water | 
      
      
        | 69 | 
        
         | 
        51 | 
        \[Active\] $1 HP recovered every[XENO:n ]
2 seconds while an Aura is active. | 
      
      
        | 70 | 
        
         | 
        9 | 
        Damage Heal | 
      
      
        | 71 | 
        
         | 
        5 | 
        Water | 
      
      
        | 72 | 
        
         | 
        51 | 
        \[Active\] $2 chance of recovering[XENO:n ]
$1 HP when attacked. | 
      
      
        | 73 | 
        
         | 
        9 | 
        Arts Heal | 
      
      
        | 74 | 
        
         | 
        5 | 
        Water | 
      
      
        | 75 | 
        
         | 
        51 | 
        \[Active\][XENO:n ]
Using Arts recovers $1 HP. | 
      
      
        | 76 | 
        
         | 
        9 | 
        HP Steal | 
      
      
        | 77 | 
        
         | 
        5 | 
        Water | 
      
      
        | 78 | 
        
         | 
        51 | 
        \[Active\] $2 probability that an[XENO:n ]
auto-attack will recover $1 HP. | 
      
      
        | 79 | 
        
         | 
        9 | 
        Unbeatable | 
      
      
        | 80 | 
        
         | 
        5 | 
        Water | 
      
      
        | 81 | 
        
         | 
        51 | 
        \[Active\] $1 probability of surviving[XENO:n ]
with 1 HP when Incapacitated. | 
      
      
        | 82 | 
        
         | 
        9 | 
        AP Up | 
      
      
        | 83 | 
        
         | 
        5 | 
        Water | 
      
      
        | 84 | 
        
         | 
        51 | 
        \[Passive\] Increases AP gained after[XENO:n ]
defeating an enemy by $1. | 
      
      
        | 85 | 
        
         | 
        9 | 
        Aquatic Cloak | 
      
      
        | 86 | 
        
         | 
        5 | 
        Water | 
      
      
        | 87 | 
        
         | 
        51 | 
        \[Passive\] Reduces the detection[XENO:n ]
range of aquatic monsters by $1. | 
      
      
        | 88 | 
        
         | 
        9 | 
        Auto-Heal Up | 
      
      
        | 89 | 
        
         | 
        5 | 
        Water | 
      
      
        | 90 | 
        
         | 
        51 | 
        \[Passive\] Increases HP recovered by[XENO:n ]
Auto-Heal outside of battle by $1. | 
      
      
        | 91 | 
        
         | 
        9 | 
        Terrain Defence | 
      
      
        | 92 | 
        
         | 
        5 | 
        Water | 
      
      
        | 93 | 
        
         | 
        51 | 
        \[Passive\] Reduces damage taken[XENO:n ]
from environment by $1. | 
      
      
        | 94 | 
        
         | 
        9 | 
        HP Weaken | 
      
      
        | 95 | 
        
         | 
        5 | 
        Water | 
      
      
        | 96 | 
        
         | 
        51 | 
        \[Passive\][XENO:n ]
Reduces maximum HP by $1. | 
      
      
        | 97 | 
        
         | 
        9 | 
        Ether Up | 
      
      
        | 98 | 
        
         | 
        5 | 
        Electric | 
      
      
        | 99 | 
        
         | 
        51 | 
        \[Passive\][XENO:n ]
Increases ether by $1. | 
      
      
        | 100 | 
        
         | 
        9 | 
        Double Attack | 
      
      
        | 101 | 
        
         | 
        5 | 
        Electric | 
      
      
        | 102 | 
        
         | 
        51 | 
        \[Passive\] Increases probability of[XENO:n ]
performing a double attack by $1. | 
      
      
        | 103 | 
        
         | 
        9 | 
        Daze Resist | 
      
      
        | 104 | 
        
         | 
        5 | 
        Electric | 
      
      
        | 105 | 
        
         | 
        51 | 
        \[Passive\][XENO:n ]
Increases Daze resistance by $1. | 
      
      
        | 106 | 
        
         | 
        9 | 
        Pierce Resist | 
      
      
        | 107 | 
        
         | 
        5 | 
        Electric | 
      
      
        | 108 | 
        
         | 
        51 | 
        \[Passive\][XENO:n ]
Increases Pierce resistance by $1. | 
      
      
        | 109 | 
        
         | 
        9 | 
        Daze Plus | 
      
      
        | 110 | 
        
         | 
        5 | 
        Electric | 
      
      
        | 111 | 
        
         | 
        51 | 
        \[Passive\] Extends the time an enemy[XENO:n ]
will suffer Daze by $1. | 
      
      
        | 112 | 
        
         | 
        9 | 
        Phys Def Down | 
      
      
        | 113 | 
        
         | 
        5 | 
        Electric | 
      
      
        | 114 | 
        
         | 
        51 | 
        \[Active\] Auto-attack has $2 chance[XENO:n ]
of lowering phys. defence by $1. | 
      
      
        | 115 | 
        
         | 
        9 | 
        Paralysis | 
      
      
        | 116 | 
        
         | 
        5 | 
        Electric | 
      
      
        | 117 | 
        
         | 
        51 | 
        \[Active\] Auto-attack has $2 chance[XENO:n ]
of inflicting Paralysis. | 
      
      
        | 118 | 
        
         | 
        9 | 
        Lightning Attack | 
      
      
        | 119 | 
        
         | 
        5 | 
        Electric | 
      
      
        | 120 | 
        
         | 
        51 | 
        \[Active\] Auto-attack deals additional[XENO:n ]
$1 Electric damage. | 
      
      
        | 121 | 
        
         | 
        9 | 
        Electric Plus | 
      
      
        | 122 | 
        
         | 
        5 | 
        Electric | 
      
      
        | 123 | 
        
         | 
        51 | 
        \[Passive\] Increases Electric damage[XENO:n ]
dealt by $1. | 
      
      
        | 124 | 
        
         | 
        9 | 
        Back Atk Plus | 
      
      
        | 125 | 
        
         | 
        5 | 
        Electric | 
      
      
        | 126 | 
        
         | 
        51 | 
        \[Passive\] Increases back attack[XENO:n ]
damage dealt by $1. | 
      
      
        | 127 | 
        
         | 
        9 | 
        First Atk Plus | 
      
      
        | 128 | 
        
         | 
        5 | 
        Electric | 
      
      
        | 129 | 
        
         | 
        51 | 
        \[Passive\] Increases damage dealt[XENO:n ]
by the First Attack by $1. | 
      
      
        | 130 | 
        
         | 
        9 | 
        Daze Up | 
      
      
        | 131 | 
        
         | 
        5 | 
        Electric | 
      
      
        | 132 | 
        
         | 
        51 | 
        \[Passive\] Increases damage dealt[XENO:n ]
to enemies suffering Daze by $1. | 
      
      
        | 133 | 
        
         | 
        9 | 
        Cast Quicken | 
      
      
        | 134 | 
        
         | 
        5 | 
        Electric | 
      
      
        | 135 | 
        
         | 
        51 | 
        \[Passive\][XENO:n ]
Reduces cast time by $1. | 
      
      
        | 136 | 
        
         | 
        9 | 
        Tension Swing | 
      
      
        | 137 | 
        
         | 
        5 | 
        Electric | 
      
      
        | 138 | 
        
         | 
        51 | 
        \[Passive\] Shrinks tension range by[XENO:n ]
$1, so it can change more easily. | 
      
      
        | 139 | 
        
         | 
        9 | 
        Daze Tension | 
      
      
        | 140 | 
        
         | 
        5 | 
        Electric | 
      
      
        | 141 | 
        
         | 
        51 | 
        \[Passive\] Attacking a Dazed enemy[XENO:n ]
raises tension by $1. | 
      
      
        | 142 | 
        
         | 
        9 | 
        Ether Weaken | 
      
      
        | 143 | 
        
         | 
        5 | 
        Electric | 
      
      
        | 144 | 
        
         | 
        51 | 
        \[Passive\][XENO:n ]
Reduces ether by $1. | 
      
      
        | 145 | 
        
         | 
        9 | 
        Ether Def Up | 
      
      
        | 146 | 
        
         | 
        5 | 
        Ice | 
      
      
        | 147 | 
        
         | 
        51 | 
        \[Passive\][XENO:n ]
Increases ether defence by $1. | 
      
      
        | 148 | 
        
         | 
        9 | 
        Blaze Defence | 
      
      
        | 149 | 
        
         | 
        5 | 
        Ice | 
      
      
        | 150 | 
        
         | 
        51 | 
        \[Passive\] Reduces Blaze damage[XENO:n ]
taken by $1. | 
      
      
        | 151 | 
        
         | 
        9 | 
        Lock-On Resist | 
      
      
        | 152 | 
        
         | 
        5 | 
        Ice | 
      
      
        | 153 | 
        
         | 
        51 | 
        \[Passive\] Increases Lock-On[XENO:n ]
resistance by $1. | 
      
      
        | 154 | 
        
         | 
        9 | 
        Confuse Resist | 
      
      
        | 155 | 
        
         | 
        5 | 
        Ice | 
      
      
        | 156 | 
        
         | 
        51 | 
        \[Passive\] Increases Confuse[XENO:n ]
resistance by $1. | 
      
      
        | 157 | 
        
         | 
        9 | 
        Critical Resist | 
      
      
        | 158 | 
        
         | 
        5 | 
        Ice | 
      
      
        | 159 | 
        
         | 
        51 | 
        \[Passive\] Reduces the probability of[XENO:n ]
receiving a critical hit by $1. | 
      
      
        | 160 | 
        
         | 
        9 | 
        Ether Protect | 
      
      
        | 161 | 
        
         | 
        5 | 
        Ice | 
      
      
        | 162 | 
        
         | 
        51 | 
        \[Active\] Activated at start of a battle.[XENO:n ]
Reduces ether damage by $1. | 
      
      
        | 163 | 
        
         | 
        9 | 
        Slow | 
      
      
        | 164 | 
        
         | 
        5 | 
        Ice | 
      
      
        | 165 | 
        
         | 
        51 | 
        \[Active\] $2 probability of[XENO:n ]
auto-attack inflicting Slow. | 
      
      
        | 166 | 
        
         | 
        9 | 
        Bind | 
      
      
        | 167 | 
        
         | 
        5 | 
        Ice | 
      
      
        | 168 | 
        
         | 
        51 | 
        \[Active\] $2 probability of[XENO:n ]
auto-attack inflicting Bind. | 
      
      
        | 169 | 
        
         | 
        9 | 
        Ether Def Down | 
      
      
        | 170 | 
        
         | 
        5 | 
        Ice | 
      
      
        | 171 | 
        
         | 
        51 | 
        \[Active\] $2 chance of auto-attack[XENO:n ]
reducing ether defence by $1. | 
      
      
        | 172 | 
        
         | 
        9 | 
        Chill Plus | 
      
      
        | 173 | 
        
         | 
        5 | 
        Ice | 
      
      
        | 174 | 
        
         | 
        51 | 
        \[Passive\] Increases Chill damage[XENO:n ]
dealt by $1. | 
      
      
        | 175 | 
        
         | 
        9 | 
        Chill Attack | 
      
      
        | 176 | 
        
         | 
        5 | 
        Ice | 
      
      
        | 177 | 
        
         | 
        51 | 
        \[Active\] $2 chance of auto-attack[XENO:n ]
inflicting $1 extra Chill damage. | 
      
      
        | 178 | 
        
         | 
        9 | 
        Auto-Atk Stealth | 
      
      
        | 179 | 
        
         | 
        5 | 
        Ice | 
      
      
        | 180 | 
        
         | 
        51 | 
        \[Passive\] Aggro accumulated from[XENO:n ]
auto-attack is reduced by $1. | 
      
      
        | 181 | 
        
         | 
        9 | 
        Arts Stealth | 
      
      
        | 182 | 
        
         | 
        5 | 
        Ice | 
      
      
        | 183 | 
        
         | 
        51 | 
        \[Passive\] Aggro accumulated from[XENO:n ]
using Arts is reduced by $1. | 
      
      
        | 184 | 
        
         | 
        9 | 
        Talent Boost | 
      
      
        | 185 | 
        
         | 
        5 | 
        Ice | 
      
      
        | 186 | 
        
         | 
        51 | 
        \[Passive\] Auto-attack damage halved[XENO:n ]
but fills Talent Gauge by $1. | 
      
      
        | 187 | 
        
         | 
        9 | 
        Heat Sink | 
      
      
        | 188 | 
        
         | 
        5 | 
        Ice | 
      
      
        | 189 | 
        
         | 
        51 | 
        \[Passive\] Reduces Ether Rifle[XENO:n ]
overheating by $1. | 
      
      
        | 190 | 
        
         | 
        9 | 
        Ether Smash | 
      
      
        | 191 | 
        
         | 
        5 | 
        Ice | 
      
      
        | 192 | 
        
         | 
        51 | 
        \[Passive\] Increases ether damage[XENO:n ]
taken by $1. | 
      
      
        | 193 | 
        
         | 
        9 | 
        Agility Up | 
      
      
        | 194 | 
        
         | 
        5 | 
        Wind | 
      
      
        | 195 | 
        
         | 
        51 | 
        \[Passive\][XENO:n ]
Increases agility by $1. | 
      
      
        | 196 | 
        
         | 
        9 | 
        Topple Resist | 
      
      
        | 197 | 
        
         | 
        5 | 
        Wind | 
      
      
        | 198 | 
        
         | 
        51 | 
        \[Passive\] Increases Topple[XENO:n ]
resistance by $1. | 
      
      
        | 199 | 
        
         | 
        9 | 
        Good Footing | 
      
      
        | 200 | 
        
         | 
        5 | 
        Wind | 
      
      
        | 201 | 
        
         | 
        51 | 
        \[Passive\] Increases Blow-Down[XENO:n ]
resistance by $1. | 
      
      
        | 202 | 
        
         | 
        9 | 
        Arts Seal Resist | 
      
      
        | 203 | 
        
         | 
        5 | 
        Wind | 
      
      
        | 204 | 
        
         | 
        51 | 
        \[Passive\] Increases Arts Seal[XENO:n ]
resistance by $1. | 
      
      
        | 205 | 
        
         | 
        9 | 
        Accuracy Up | 
      
      
        | 206 | 
        
         | 
        5 | 
        Wind | 
      
      
        | 207 | 
        
         | 
        51 | 
        \[Passive\] Increases the accuracy[XENO:n ]
of physical attacks by $1. | 
      
      
        | 208 | 
        
         | 
        9 | 
        Haste | 
      
      
        | 209 | 
        
         | 
        5 | 
        Wind | 
      
      
        | 210 | 
        
         | 
        51 | 
        \[Passive\] Increases the speed of[XENO:n ]
auto-attacks by $1. | 
      
      
        | 211 | 
        
         | 
        9 | 
        Topple Plus | 
      
      
        | 212 | 
        
         | 
        5 | 
        Wind | 
      
      
        | 213 | 
        
         | 
        51 | 
        \[Passive\] Extends the duration that[XENO:n ]
an enemy will suffer Topple by $1. | 
      
      
        | 214 | 
        
         | 
        9 | 
        Bleed Attack | 
      
      
        | 215 | 
        
         | 
        5 | 
        Wind | 
      
      
        | 216 | 
        
         | 
        51 | 
        \[Active\] $2 chance of auto-attack[XENO:n ]
inflicting $1 extra Bleed damage. | 
      
      
        | 217 | 
        
         | 
        9 | 
        Bleed Plus | 
      
      
        | 218 | 
        
         | 
        5 | 
        Wind | 
      
      
        | 219 | 
        
         | 
        51 | 
        \[Passive\] Increases Bleed damage[XENO:n ]
dealt by $1. | 
      
      
        | 220 | 
        
         | 
        9 | 
        Topple Up | 
      
      
        | 221 | 
        
         | 
        5 | 
        Wind | 
      
      
        | 222 | 
        
         | 
        51 | 
        \[Passive\] Increases damage dealt to[XENO:n ]
enemies suffering Topple by $1. | 
      
      
        | 223 | 
        
         | 
        9 | 
        Agility Down | 
      
      
        | 224 | 
        
         | 
        5 | 
        Wind | 
      
      
        | 225 | 
        
         | 
        51 | 
        \[Active\] $2 chance of auto-attack[XENO:n ]
reducing enemy agility by $1. | 
      
      
        | 226 | 
        
         | 
        9 | 
        Break | 
      
      
        | 227 | 
        
         | 
        5 | 
        Wind | 
      
      
        | 228 | 
        
         | 
        51 | 
        \[Active\] $2 probability of[XENO:n ]
auto-attack inflicting Break. | 
      
      
        | 229 | 
        
         | 
        9 | 
        Quick Step | 
      
      
        | 230 | 
        
         | 
        5 | 
        Wind | 
      
      
        | 231 | 
        
         | 
        51 | 
        \[Passive\][XENO:n ]
Increases movement speed by $1. | 
      
      
        | 232 | 
        
         | 
        9 | 
        Fall Defence | 
      
      
        | 233 | 
        
         | 
        5 | 
        Wind | 
      
      
        | 234 | 
        
         | 
        51 | 
        \[Passive\] Reduces damage taken[XENO:n ]
from falling by $1. | 
      
      
        | 235 | 
        
         | 
        9 | 
        Aerial Cloak | 
      
      
        | 236 | 
        
         | 
        5 | 
        Wind | 
      
      
        | 237 | 
        
         | 
        51 | 
        \[Passive\] Reduces detection range[XENO:n ]
of aerial monsters by $1. | 
      
      
        | 238 | 
        
         | 
        9 | 
        Agility Weaken | 
      
      
        | 239 | 
        
         | 
        5 | 
        Wind | 
      
      
        | 240 | 
        
         | 
        51 | 
        \[Passive\][XENO:n ]
Reduces agility by $1. | 
      
      
        | 241 | 
        
         | 
        9 | 
        Muscle Up | 
      
      
        | 242 | 
        
         | 
        5 | 
        Earth | 
      
      
        | 243 | 
        
         | 
        51 | 
        \[Passive\][XENO:n ]
Increases physical defence by $1. | 
      
      
        | 244 | 
        
         | 
        9 | 
        Attack Stability | 
      
      
        | 245 | 
        
         | 
        5 | 
        Earth | 
      
      
        | 246 | 
        
         | 
        51 | 
        \[Passive\] Increases a weapon's[XENO:n ]
minimum damage by $1. | 
      
      
        | 247 | 
        
         | 
        9 | 
        Attack Plus | 
      
      
        | 248 | 
        
         | 
        5 | 
        Earth | 
      
      
        | 249 | 
        
         | 
        51 | 
        \[Passive\] Increases a weapon's[XENO:n ]
maximum damage by $1. | 
      
      
        | 250 | 
        
         | 
        9 | 
        Critical Up | 
      
      
        | 251 | 
        
         | 
        5 | 
        Earth | 
      
      
        | 252 | 
        
         | 
        51 | 
        \[Passive\] Increases a weapon's[XENO:n ]
critical hit rate by $1. | 
      
      
        | 253 | 
        
         | 
        9 | 
        Bleed Defence | 
      
      
        | 254 | 
        
         | 
        5 | 
        Earth | 
      
      
        | 255 | 
        
         | 
        51 | 
        \[Passive\] Reduces Bleed damage[XENO:n ]
taken by $1. | 
      
      
        | 256 | 
        
         | 
        9 | 
        Divine Protect | 
      
      
        | 257 | 
        
         | 
        5 | 
        Earth | 
      
      
        | 258 | 
        
         | 
        51 | 
        \[Passive\] Increases Instant Death[XENO:n ]
resistance by $1. | 
      
      
        | 259 | 
        
         | 
        9 | 
        Physical Protect | 
      
      
        | 260 | 
        
         | 
        5 | 
        Earth | 
      
      
        | 261 | 
        
         | 
        51 | 
        \[Active\] Activated at start of a battle.[XENO:n ]
Reduces physical damage by $1. | 
      
      
        | 262 | 
        
         | 
        9 | 
        Night Vision | 
      
      
        | 263 | 
        
         | 
        5 | 
        Earth | 
      
      
        | 264 | 
        
         | 
        51 | 
        \[Passive\] Increases accuracy of[XENO:n ]
physical attacks at night by $1. | 
      
      
        | 265 | 
        
         | 
        9 | 
        Debuff Plus | 
      
      
        | 266 | 
        
         | 
        5 | 
        Earth | 
      
      
        | 267 | 
        
         | 
        51 | 
        \[Passive\] Extends gem debuff[XENO:n ]
effect time by $1. | 
      
      
        | 268 | 
        
         | 
        9 | 
        Armour Power | 
      
      
        | 269 | 
        
         | 
        5 | 
        Earth | 
      
      
        | 270 | 
        
         | 
        51 | 
        \[Passive\] Increases activation rate for[XENO:n ]
gems mounted on armour by $1. | 
      
      
        | 271 | 
        
         | 
        9 | 
        Ether Down | 
      
      
        | 272 | 
        
         | 
        5 | 
        Earth | 
      
      
        | 273 | 
        
         | 
        51 | 
        \[Active\] $2 chance of auto-attack[XENO:n ]
reducing enemy ether by $1. | 
      
      
        | 274 | 
        
         | 
        9 | 
        Poison Plus | 
      
      
        | 275 | 
        
         | 
        5 | 
        Earth | 
      
      
        | 276 | 
        
         | 
        51 | 
        \[Passive\] Increases Poison damage[XENO:n ]
dealt by $1. | 
      
      
        | 277 | 
        
         | 
        9 | 
        Poison Attack | 
      
      
        | 278 | 
        
         | 
        5 | 
        Earth | 
      
      
        | 279 | 
        
         | 
        51 | 
        \[Active\] $2 chance of auto-attack[XENO:n ]
dealing $1 extra Poison damage. | 
      
      
        | 280 | 
        
         | 
        9 | 
        Aggro Down | 
      
      
        | 281 | 
        
         | 
        5 | 
        Earth | 
      
      
        | 282 | 
        
         | 
        51 | 
        \[Passive\] Reduces aggro gained[XENO:n ]
when healing or attacking by $1. | 
      
      
        | 283 | 
        
         | 
        9 | 
        Earth Cloak | 
      
      
        | 284 | 
        
         | 
        5 | 
        Earth | 
      
      
        | 285 | 
        
         | 
        51 | 
        \[Passive\] Reduces detection range[XENO:n ]
of ground monsters by $1. | 
      
      
        | 286 | 
        
         | 
        9 | 
        Muscle Waste | 
      
      
        | 287 | 
        
         | 
        5 | 
        Earth | 
      
      
        | 288 | 
        
         | 
        51 | 
        \[Passive\] Increases physical[XENO:n ]
damage taken by $1. | 
      
      
        | 289 | 
        
         | 
        9 | 
        Unbeatable | 
      
      
        | 290 | 
        
         | 
        5 | 
        Water | 
      
      
        | 291 | 
        
         | 
        51 | 
        \[Active\] $1 probability of surviving[XENO:n ]
with 1 HP when Incapacitated. | 
      
      
        | 292 | 
        
         | 
        9 | 
        Impurity | 
      
      
        | 293 | 
        
         | 
        5 | 
        Impure | 
      
      
        | 294 | 
        
         | 
        51 | 
        Dregs |