1 |
|
9 |
Strength Up |
2 |
|
5 |
Fire |
3 |
|
51 |
\[Passive\][XENO:n ]
Increases strength by $1. |
4 |
|
9 |
Chill Defence |
5 |
|
5 |
Fire |
6 |
|
51 |
\[Passive\] Decreases Chill damage[XENO:n ]
taken by $1. |
7 |
|
9 |
Sleep Resist |
8 |
|
5 |
Fire |
9 |
|
51 |
\[Passive\][XENO:n ]
Increases Sleep resistance by $1. |
10 |
|
9 |
Slow Resist |
11 |
|
5 |
Fire |
12 |
|
51 |
\[Passive\][XENO:n ]
Increases Slow resistance by $1. |
13 |
|
9 |
Bind Resist |
14 |
|
5 |
Fire |
15 |
|
51 |
\[Passive\][XENO:n ]
Increases Bind resistance by $1. |
16 |
|
9 |
Buff Time Plus |
17 |
|
5 |
Fire |
18 |
|
51 |
\[Passive\][XENO:n ]
Extends gem buff effects by $1. |
19 |
|
9 |
Weapon Power |
20 |
|
5 |
Fire |
21 |
|
51 |
\[Passive\] Boosts activation rate for[XENO:n ]
gems mounted on weapons by $1. |
22 |
|
9 |
Strength Down |
23 |
|
5 |
Fire |
24 |
|
51 |
\[Active\] $2 chance that an attack[XENO:n ]
will lower enemy strength by $1. |
25 |
|
9 |
Blaze Plus |
26 |
|
5 |
Fire |
27 |
|
51 |
\[Passive\] Increases Blaze damage[XENO:n ]
dealt by $1. |
28 |
|
9 |
Blaze Attack |
29 |
|
5 |
Fire |
30 |
|
51 |
\[Active\] $2 chance of auto-attack[XENO:n ]
dealing $1 extra Blaze damage. |
31 |
|
9 |
Spike |
32 |
|
5 |
Fire |
33 |
|
51 |
\[Passive\][XENO:n ]
$1 damage back to the attacker. |
34 |
|
9 |
Revival HP Up |
35 |
|
5 |
Fire |
36 |
|
51 |
\[Passive\] Increases amount of HP[XENO:n ]
recovered when revived by $1. |
37 |
|
9 |
Initial Tension |
38 |
|
5 |
Fire |
39 |
|
51 |
\[Passive\] Increases tension by $1[XENO:n ]
when battle starts. |
40 |
|
9 |
Aggro Up |
41 |
|
5 |
Fire |
42 |
|
51 |
\[Passive\] Increases aggro gained[XENO:n ]
when healing or attacking by $1. |
43 |
|
9 |
EXP Up |
44 |
|
5 |
Fire |
45 |
|
51 |
\[Passive\] Increases EXP gained[XENO:n ]
after defeating an enemy by $1. |
46 |
|
9 |
Weaken |
47 |
|
5 |
Fire |
48 |
|
51 |
\[Passive\][XENO:n ]
Reduces strength by $1. |
49 |
|
9 |
HP Up |
50 |
|
5 |
Water |
51 |
|
51 |
\[Passive\][XENO:n ]
Increases maximum HP by $1. |
52 |
|
9 |
Poison Defence |
53 |
|
5 |
Water |
54 |
|
51 |
\[Passive\] Reduces Poison damage[XENO:n ]
taken by $1. |
55 |
|
9 |
Spike Defence |
56 |
|
5 |
Water |
57 |
|
51 |
\[Passive\] Reduces Spike damage[XENO:n ]
taken by $1. |
58 |
|
9 |
Paralysis Resist |
59 |
|
5 |
Water |
60 |
|
51 |
\[Passive\] Increases Paralysis[XENO:n ]
resistance by $1. |
61 |
|
9 |
Debuff Resist |
62 |
|
5 |
Water |
63 |
|
51 |
\[Passive\] Increases resistance to all[XENO:n ]
debuffs by $1. |
64 |
|
9 |
Recovery Up |
65 |
|
5 |
Water |
66 |
|
51 |
\[Passive\] Increases HP restored[XENO:n ]
when being healed by $1. |
67 |
|
9 |
Aura Heal |
68 |
|
5 |
Water |
69 |
|
51 |
\[Active\] $1 HP recovered every[XENO:n ]
2 seconds while an Aura is active. |
70 |
|
9 |
Damage Heal |
71 |
|
5 |
Water |
72 |
|
51 |
\[Active\] $2 chance of recovering[XENO:n ]
$1 HP when attacked. |
73 |
|
9 |
Arts Heal |
74 |
|
5 |
Water |
75 |
|
51 |
\[Active\][XENO:n ]
Using Arts recovers $1 HP. |
76 |
|
9 |
HP Steal |
77 |
|
5 |
Water |
78 |
|
51 |
\[Active\] $2 probability that an[XENO:n ]
auto-attack will recover $1 HP. |
79 |
|
9 |
Unbeatable |
80 |
|
5 |
Water |
81 |
|
51 |
\[Active\] $1 probability of surviving[XENO:n ]
with 1 HP when Incapacitated. |
82 |
|
9 |
AP Up |
83 |
|
5 |
Water |
84 |
|
51 |
\[Passive\] Increases AP gained after[XENO:n ]
defeating an enemy by $1. |
85 |
|
9 |
Aquatic Cloak |
86 |
|
5 |
Water |
87 |
|
51 |
\[Passive\] Reduces the detection[XENO:n ]
range of aquatic monsters by $1. |
88 |
|
9 |
Auto-Heal Up |
89 |
|
5 |
Water |
90 |
|
51 |
\[Passive\] Increases HP recovered by[XENO:n ]
Auto-Heal outside of battle by $1. |
91 |
|
9 |
Terrain Defence |
92 |
|
5 |
Water |
93 |
|
51 |
\[Passive\] Reduces damage taken[XENO:n ]
from environment by $1. |
94 |
|
9 |
HP Weaken |
95 |
|
5 |
Water |
96 |
|
51 |
\[Passive\][XENO:n ]
Reduces maximum HP by $1. |
97 |
|
9 |
Ether Up |
98 |
|
5 |
Electric |
99 |
|
51 |
\[Passive\][XENO:n ]
Increases ether by $1. |
100 |
|
9 |
Double Attack |
101 |
|
5 |
Electric |
102 |
|
51 |
\[Passive\] Increases probability of[XENO:n ]
performing a double attack by $1. |
103 |
|
9 |
Daze Resist |
104 |
|
5 |
Electric |
105 |
|
51 |
\[Passive\][XENO:n ]
Increases Daze resistance by $1. |
106 |
|
9 |
Pierce Resist |
107 |
|
5 |
Electric |
108 |
|
51 |
\[Passive\][XENO:n ]
Increases Pierce resistance by $1. |
109 |
|
9 |
Daze Plus |
110 |
|
5 |
Electric |
111 |
|
51 |
\[Passive\] Extends the time an enemy[XENO:n ]
will suffer Daze by $1. |
112 |
|
9 |
Phys Def Down |
113 |
|
5 |
Electric |
114 |
|
51 |
\[Active\] Auto-attack has $2 chance[XENO:n ]
of lowering phys. defence by $1. |
115 |
|
9 |
Paralysis |
116 |
|
5 |
Electric |
117 |
|
51 |
\[Active\] Auto-attack has $2 chance[XENO:n ]
of inflicting Paralysis. |
118 |
|
9 |
Lightning Attack |
119 |
|
5 |
Electric |
120 |
|
51 |
\[Active\] Auto-attack deals additional[XENO:n ]
$1 Electric damage. |
121 |
|
9 |
Electric Plus |
122 |
|
5 |
Electric |
123 |
|
51 |
\[Passive\] Increases Electric damage[XENO:n ]
dealt by $1. |
124 |
|
9 |
Back Atk Plus |
125 |
|
5 |
Electric |
126 |
|
51 |
\[Passive\] Increases back attack[XENO:n ]
damage dealt by $1. |
127 |
|
9 |
First Atk Plus |
128 |
|
5 |
Electric |
129 |
|
51 |
\[Passive\] Increases damage dealt[XENO:n ]
by the First Attack by $1. |
130 |
|
9 |
Daze Up |
131 |
|
5 |
Electric |
132 |
|
51 |
\[Passive\] Increases damage dealt[XENO:n ]
to enemies suffering Daze by $1. |
133 |
|
9 |
Cast Quicken |
134 |
|
5 |
Electric |
135 |
|
51 |
\[Passive\][XENO:n ]
Reduces cast time by $1. |
136 |
|
9 |
Tension Swing |
137 |
|
5 |
Electric |
138 |
|
51 |
\[Passive\] Shrinks tension range by[XENO:n ]
$1, so it can change more easily. |
139 |
|
9 |
Daze Tension |
140 |
|
5 |
Electric |
141 |
|
51 |
\[Passive\] Attacking a Dazed enemy[XENO:n ]
raises tension by $1. |
142 |
|
9 |
Ether Weaken |
143 |
|
5 |
Electric |
144 |
|
51 |
\[Passive\][XENO:n ]
Reduces ether by $1. |
145 |
|
9 |
Ether Def Up |
146 |
|
5 |
Ice |
147 |
|
51 |
\[Passive\][XENO:n ]
Increases ether defence by $1. |
148 |
|
9 |
Blaze Defence |
149 |
|
5 |
Ice |
150 |
|
51 |
\[Passive\] Reduces Blaze damage[XENO:n ]
taken by $1. |
151 |
|
9 |
Lock-On Resist |
152 |
|
5 |
Ice |
153 |
|
51 |
\[Passive\] Increases Lock-On[XENO:n ]
resistance by $1. |
154 |
|
9 |
Confuse Resist |
155 |
|
5 |
Ice |
156 |
|
51 |
\[Passive\] Increases Confuse[XENO:n ]
resistance by $1. |
157 |
|
9 |
Critical Resist |
158 |
|
5 |
Ice |
159 |
|
51 |
\[Passive\] Reduces the probability of[XENO:n ]
receiving a critical hit by $1. |
160 |
|
9 |
Ether Protect |
161 |
|
5 |
Ice |
162 |
|
51 |
\[Active\] Activated at start of a battle.[XENO:n ]
Reduces ether damage by $1. |
163 |
|
9 |
Slow |
164 |
|
5 |
Ice |
165 |
|
51 |
\[Active\] $2 probability of[XENO:n ]
auto-attack inflicting Slow. |
166 |
|
9 |
Bind |
167 |
|
5 |
Ice |
168 |
|
51 |
\[Active\] $2 probability of[XENO:n ]
auto-attack inflicting Bind. |
169 |
|
9 |
Ether Def Down |
170 |
|
5 |
Ice |
171 |
|
51 |
\[Active\] $2 chance of auto-attack[XENO:n ]
reducing ether defence by $1. |
172 |
|
9 |
Chill Plus |
173 |
|
5 |
Ice |
174 |
|
51 |
\[Passive\] Increases Chill damage[XENO:n ]
dealt by $1. |
175 |
|
9 |
Chill Attack |
176 |
|
5 |
Ice |
177 |
|
51 |
\[Active\] $2 chance of auto-attack[XENO:n ]
inflicting $1 extra Chill damage. |
178 |
|
9 |
Auto-Atk Stealth |
179 |
|
5 |
Ice |
180 |
|
51 |
\[Passive\] Aggro accumulated from[XENO:n ]
auto-attack is reduced by $1. |
181 |
|
9 |
Arts Stealth |
182 |
|
5 |
Ice |
183 |
|
51 |
\[Passive\] Aggro accumulated from[XENO:n ]
using Arts is reduced by $1. |
184 |
|
9 |
Talent Boost |
185 |
|
5 |
Ice |
186 |
|
51 |
\[Passive\] Auto-attack damage halved[XENO:n ]
but fills Talent Gauge by $1. |
187 |
|
9 |
Heat Sink |
188 |
|
5 |
Ice |
189 |
|
51 |
\[Passive\] Reduces Ether Rifle[XENO:n ]
overheating by $1. |
190 |
|
9 |
Ether Smash |
191 |
|
5 |
Ice |
192 |
|
51 |
\[Passive\] Increases ether damage[XENO:n ]
taken by $1. |
193 |
|
9 |
Agility Up |
194 |
|
5 |
Wind |
195 |
|
51 |
\[Passive\][XENO:n ]
Increases agility by $1. |
196 |
|
9 |
Topple Resist |
197 |
|
5 |
Wind |
198 |
|
51 |
\[Passive\] Increases Topple[XENO:n ]
resistance by $1. |
199 |
|
9 |
Good Footing |
200 |
|
5 |
Wind |
201 |
|
51 |
\[Passive\] Increases Blow-Down[XENO:n ]
resistance by $1. |
202 |
|
9 |
Arts Seal Resist |
203 |
|
5 |
Wind |
204 |
|
51 |
\[Passive\] Increases Arts Seal[XENO:n ]
resistance by $1. |
205 |
|
9 |
Accuracy Up |
206 |
|
5 |
Wind |
207 |
|
51 |
\[Passive\] Increases the accuracy[XENO:n ]
of physical attacks by $1. |
208 |
|
9 |
Haste |
209 |
|
5 |
Wind |
210 |
|
51 |
\[Passive\] Increases the speed of[XENO:n ]
auto-attacks by $1. |
211 |
|
9 |
Topple Plus |
212 |
|
5 |
Wind |
213 |
|
51 |
\[Passive\] Extends the duration that[XENO:n ]
an enemy will suffer Topple by $1. |
214 |
|
9 |
Bleed Attack |
215 |
|
5 |
Wind |
216 |
|
51 |
\[Active\] $2 chance of auto-attack[XENO:n ]
inflicting $1 extra Bleed damage. |
217 |
|
9 |
Bleed Plus |
218 |
|
5 |
Wind |
219 |
|
51 |
\[Passive\] Increases Bleed damage[XENO:n ]
dealt by $1. |
220 |
|
9 |
Topple Up |
221 |
|
5 |
Wind |
222 |
|
51 |
\[Passive\] Increases damage dealt to[XENO:n ]
enemies suffering Topple by $1. |
223 |
|
9 |
Agility Down |
224 |
|
5 |
Wind |
225 |
|
51 |
\[Active\] $2 chance of auto-attack[XENO:n ]
reducing enemy agility by $1. |
226 |
|
9 |
Break |
227 |
|
5 |
Wind |
228 |
|
51 |
\[Active\] $2 probability of[XENO:n ]
auto-attack inflicting Break. |
229 |
|
9 |
Quick Step |
230 |
|
5 |
Wind |
231 |
|
51 |
\[Passive\][XENO:n ]
Increases movement speed by $1. |
232 |
|
9 |
Fall Defence |
233 |
|
5 |
Wind |
234 |
|
51 |
\[Passive\] Reduces damage taken[XENO:n ]
from falling by $1. |
235 |
|
9 |
Aerial Cloak |
236 |
|
5 |
Wind |
237 |
|
51 |
\[Passive\] Reduces detection range[XENO:n ]
of aerial monsters by $1. |
238 |
|
9 |
Agility Weaken |
239 |
|
5 |
Wind |
240 |
|
51 |
\[Passive\][XENO:n ]
Reduces agility by $1. |
241 |
|
9 |
Muscle Up |
242 |
|
5 |
Earth |
243 |
|
51 |
\[Passive\][XENO:n ]
Increases physical defence by $1. |
244 |
|
9 |
Attack Stability |
245 |
|
5 |
Earth |
246 |
|
51 |
\[Passive\] Increases a weapon's[XENO:n ]
minimum damage by $1. |
247 |
|
9 |
Attack Plus |
248 |
|
5 |
Earth |
249 |
|
51 |
\[Passive\] Increases a weapon's[XENO:n ]
maximum damage by $1. |
250 |
|
9 |
Critical Up |
251 |
|
5 |
Earth |
252 |
|
51 |
\[Passive\] Increases a weapon's[XENO:n ]
critical hit rate by $1. |
253 |
|
9 |
Bleed Defence |
254 |
|
5 |
Earth |
255 |
|
51 |
\[Passive\] Reduces Bleed damage[XENO:n ]
taken by $1. |
256 |
|
9 |
Divine Protect |
257 |
|
5 |
Earth |
258 |
|
51 |
\[Passive\] Increases Instant Death[XENO:n ]
resistance by $1. |
259 |
|
9 |
Physical Protect |
260 |
|
5 |
Earth |
261 |
|
51 |
\[Active\] Activated at start of a battle.[XENO:n ]
Reduces physical damage by $1. |
262 |
|
9 |
Night Vision |
263 |
|
5 |
Earth |
264 |
|
51 |
\[Passive\] Increases accuracy of[XENO:n ]
physical attacks at night by $1. |
265 |
|
9 |
Debuff Plus |
266 |
|
5 |
Earth |
267 |
|
51 |
\[Passive\] Extends gem debuff[XENO:n ]
effect time by $1. |
268 |
|
9 |
Armour Power |
269 |
|
5 |
Earth |
270 |
|
51 |
\[Passive\] Increases activation rate for[XENO:n ]
gems mounted on armour by $1. |
271 |
|
9 |
Ether Down |
272 |
|
5 |
Earth |
273 |
|
51 |
\[Active\] $2 chance of auto-attack[XENO:n ]
reducing enemy ether by $1. |
274 |
|
9 |
Poison Plus |
275 |
|
5 |
Earth |
276 |
|
51 |
\[Passive\] Increases Poison damage[XENO:n ]
dealt by $1. |
277 |
|
9 |
Poison Attack |
278 |
|
5 |
Earth |
279 |
|
51 |
\[Active\] $2 chance of auto-attack[XENO:n ]
dealing $1 extra Poison damage. |
280 |
|
9 |
Aggro Down |
281 |
|
5 |
Earth |
282 |
|
51 |
\[Passive\] Reduces aggro gained[XENO:n ]
when healing or attacking by $1. |
283 |
|
9 |
Earth Cloak |
284 |
|
5 |
Earth |
285 |
|
51 |
\[Passive\] Reduces detection range[XENO:n ]
of ground monsters by $1. |
286 |
|
9 |
Muscle Waste |
287 |
|
5 |
Earth |
288 |
|
51 |
\[Passive\] Increases physical[XENO:n ]
damage taken by $1. |
289 |
|
9 |
Unbeatable |
290 |
|
5 |
Water |
291 |
|
51 |
\[Active\] $1 probability of surviving[XENO:n ]
with 1 HP when Incapacitated. |
292 |
|
9 |
Impurity |
293 |
|
5 |
Impure |
294 |
|
51 |
Dregs |